Why would you compare a frontloaded burst class to a sustained DPS class? Slayer and Choppa sustain is much more superior than that of the WL, and actually a 2H choppa can crit even higher than a WL.ħ. Perhaps the WL has such mobility so as to help him counter Shamans and Squig Herders, who have some of the best racials (+mobility) ingame? Squig Herder also has a Charge ability - and it is a ranged dps! Please don't view things in a vacuum, and try to understand why something exists in the first place.Ħ. There are 4 melee classes with executes: WP, DOK, WL & Marauder WLs aren't the only ones.ĥ.
If your Choppa is squishier than a pet, then I suggest you stop running around in Red, invest into some Futile Strikes, Initiative and Wounds, and learn how to use your detaunt better/run with a Guard (which you do not do).Ĥ. A WL will only kill unguarded squishies within 2-3 seconds which, by the way, is their raison d'être as a frontloaded burst class.ģ.
Pet damage has increased across the board, so if anything were needing to be looked at in the WL arsenal, it would be this (and this alone).Ģ.
Guardian WL was toned down several months ago because it was overperforming current state of WL is vanilla. Edit: I can tell you that there is ALOT of destro that is really really tired of this class being so overpowered,īut the general consensus is "deal with it, the devs won't nerf WL because. The class is way too strong and needs to be brought down. My choppa can nukeĪn Engineer's turret in a few swings and the engineer loses a ton of buffs,īut i can't even kill a Lion before the detaunt expires - not even close. Maguses, Engineers and Squigherders rely just as much on their pets, but their petsĪren't even in the same ballpark in survivablity as the Lion. Imagine if the Marauder has the Mobility, survivability and damage of the White Lion - they wouldīe nerfed instantly and order would cry havoc on the forums until it happened. It's time for the devs to really take a look at this class and bring it down to all the other MdpsĪnd rebalance the class from having everything, to actually having to sacrifice one for the other. no mobility, no burst, appaling self-buffs. these 2 classes has ZERO survivability andĪ mechanic that lowers this survivability even more. Let's compare them to the choppa and slayer. It's not like an engineer turret that dies in a DoT and 2 nukes. White Lion players keep defending their class by saying "drain our AP / detaunt and kill the pet",īut how many classes has an AP-drain ability ready ?, and do you even know how tanky your This class has entierly too much damage and survivability when compared to it's mobilityĪnd pounce being on a 10sec CD only, is just way too short CD, when other classes has their
To instantly hit the moment the target reaches 49% health or lower = dead. With its pet that is tankier than a RR80 choppa in invander-set.Īnd if the ridiculously overtuned damage wasn't enough, their selfbuffs far exceedsĪny other dps with 60% increase movementspeed, 50*% increase attackspeed,Īnd thier execute which most likely has a 100% chance for crit, can be macroed I'm tired of seing this so called "working as intended" class jumping in and killingĪt will in 2-3 seconds no matter what class you are. White Lions has been severely overpowered for far too long without a slightestĪcknowledgement from that devs on this issue. It's time for this game to return to it's original name - Return of Reckoning,